PlayStation 3 Guitar Hero Drums


- Guitar Hero World Tour Drums require their respective drum dongles to connect to your computer. Guitar Hero World Tour Drums have the controller module at the top.

- Guitar Hero 5/Band Hero Drums require their respective drum dongles to connect to your computer. Guitar Hero 5/Band Hero Drums have the controller module at the bottom.

Please note that GH World Tour and GH5/Band Hero dongles are not interchangable or compatible. - Velocity sensitivity doesn’t seem to work.
- Gem colors do not match the pads.
How do I map my drums?
Click on the Pads icon at the top of RPCS3.

It’s suggested to create a new configuration by clicking Add Configuration at the top right of the Pads window.
This is so you can change configuration profiles in case you want to play other games.

Follow the instructions and/or match the assignments below.

Pad Information
Section titled “Pad Information”| Handlers | Devices |
|---|---|
| MMJoystick | Joystick |
| Device Class | Device Subtype |
|---|---|
| Drums | Guitar Hero |
Mapping
Section titled “Mapping”- Guitar Hero controllers tend to misbehave and refuse to map sometimes. If you try mapping a button and always get
U+or something similar, clickFilter Noiseat the bottom left of the controller configuration window then try mapping.
| RPCS3 | Guitar Hero Drums |
|---|---|
| Cross | ![]() |
| Circle | ![]() |
| Square | ![]() |
| Triangle | ![]() |
| R1 | ![]() |
| L1 | ![]() |
| Cross | ![]() |
| Circle | ![]() |
| Square | ![]() |
| Triangle | ![]() |
| D-Pad | ![]() |
| Left Stick | ![]() |
| Start | ![]() |
| Select | ![]() |
| PS Button | ![]() |

Profile
Section titled “Profile”How do I use profiles?
After downloading the profile,
- Extract the .7z file.
- Drag the
input_configsfolder into theconfigsfolder where you have RPCS3 in.
- After that, you can select the profile in the
Padsmenu.
Most of the time, these controller profiles should work out of the box. If they don’t, try changing the controller listed in Devices, next to the Refresh button until it receives an input. You can edit this while the game is running.
Mapped by [GamerPerson22]














